Despite its two year vintage, Skyrim is still one of the most talked about games on discussion boards. A combination of the game’s free-form character creation and intensely interesting universe have made it a genuine hit, and one of the only non-Nintendo, non-GTA titles on the list of top sellers. Fans of the Elder Scrolls series may be in for a shock today, after the release of a new comic detailing answers to some of Tamriel’s most enduring mysteries.
Former Bethesda developer Michael Kirkbride released the piece today at 2 PM GMT. Dense in its language and delayed in its art, the work promises to answer some of the most interesting mysteries in the universe. The comic, which is without images for the time being, is 64 pages in length.
Nirn, the planet that Skyrim takes place on, is a mystery, and the fabric of storytelling and legend that supports the wide vantage of the games is deep and confusing. That may not change with the release of C0DA, but it will give fans of the series something to do as they wait for the release of another game set in the universe.
Michael Kirkbride’s position in the Skyrim community is something of a mystery in itself. The artist worked on four Elder Scrolls games produced by Bethesda in the late 1990s and early 2000s. His most notable contributions were included in the third Elder Scrolls game Morrowind, though his texts have been utilized in both Skyrim and Oblivion, and are likely to form part of the bedrock of the upcoming Elder Scrolls Online MMO. His continuing release of information about the game world is welcomed by some, though it is scorned by others.
Michael Kirkbride, author of the mystery text.
“My name is Jubal-lun-Sul, of House Sul, whose name is known and heard throughout the Scathing Bay and the Nine times Nine Thrones,” reads the first line of the text, a reminder that Skyrim fans will not be comfortable approaching the mysterious story, and that the world presented in C0DA is very different to the one seen in the Elder Scrolls games.
Kirkbride revealed on Reddit that he sees C0DA as not only a sequel to Morrowind, but a sequel to the Elder Scrolls universe. The uninitiated will have trouble linking the ideas presented in the text with those in Skyrim. Some of the concepts will prove divisive, and it is unclear which of the ideas will endure the onslaught of community analysis. Skyrim’s world may never be the same again.